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Anemity

Keep game worlds alive through shared adventures and lasting communities.

Meet another player, form a party, and give your community a place to return to. Anemity connects those moments through discovery, conversations, groups, and game integrations.

Open Anemity

Find people to play with

Discover introduces players through profile cards. You can look at their profile and top games, show interest, or give Honor. When interest is mutual, a conversation is the next step.

The Anemity Discover screen, with a player profile card, game controls, and matching actions against a sunlit fantasy landscape.

Discover puts the player card and matching controls at the centre of the screen.

Discover puts the player card and matching controls at the centre of the screen.

Start with a game you know

The game catalogue gives you another way to explore. Browse covers, search for a title, and see where other players gather. Each game has its own space for posts and channels, so there is a shared interest to start the conversation.

Anemity’s game catalogue showing game covers, titles, player counts, and search and sort controls.

The game catalogue connects individual titles with their player communities.

The game catalogue connects individual titles with their player communities.

Give your community a home

Groups keep members, parties, posts, and channels together. The overview introduces the group, while the sidebar makes its shared spaces easy to reach. Conversations can continue between gaming sessions, with a place for both everyday chat and the next plan.

The fictional Lanterns group overview, with community posts and general, adventures, and quest-help text channels in the sidebar.

The group’s text channels stay in the sidebar alongside its shared pages.

The group’s text channels stay in the sidebar alongside its shared pages.

Give each conversation a place

Text channels keep everyday chat, session plans, and game help in their own spaces. Switch between channels from the group’s sidebar while keeping posts, parties, and progression close by.

In #adventures, the group plans its next Valheim session. Replies keep the context and reactions let members respond quickly. The message composer keeps attachments and emoji within reach.

The adventures text channel with fictional messages from Rowan, Alex, and Ash, a quoted reply, a fire reaction, and the message composer. General and quest-help channels are visible beside it.

A shared channel conversation, with replies, reactions, and separate spaces for other topics.

A shared channel conversation, with replies, reactions, and separate spaces for other topics.

Turn a plan into a party

A party gives the next session a shared space. Its formation shows who has joined and which places are still open. Members can move between formation slots, chat, and join voice from the same view. Dedicated party text channels keep session plans together.

Open a Portal when the party is ready for more players. Its countdown makes the invitation about playing now, with the formation showing the group coming together.

A local example party with three members in its formation, open slots, an active Portal, party chat, and a party-plans text channel in the sidebar.

Three players, open places, and a Portal inviting others into the next adventure.

Three players, open places, and a Portal inviting others into the next adventure.

Keep the conversation close

Direct messages stay alongside the app, so a conversation can continue while you explore. Quoted replies and reactions keep the context, whether you’re making plans or catching up between sessions.

Here, a quick exchange turns into a plan to play Valheim and invite another friend to the party.

An example conversation with Rowan, showing a quoted reply and a fire reaction while arranging a Valheim session.

A reply keeps the context; a reaction gives a quick response.

A reply keeps the context; a reaction gives a quick response.

Share more than a message

Send files, photos, and videos in the conversation. A clip can play in a preview, while documents stay available to download.

Share a public YouTube or TikTok video link to embed it in the chat. Supported links also include Twitch, Instagram, Facebook, X, Reddit, Bluesky, and Steam.

A conversation with Rowan containing a Valheim video preview and a downloadable camp-checklist PDF.

A video and a shared file, alongside the conversation.

A video and a shared file, alongside the conversation.
Anemity’s in-app YouTube preview showing its launch trailer, with close and open-on-YouTube controls.

Open an embedded video in a larger preview without leaving Anemity.

Open an embedded video in a larger preview without leaving Anemity.

Send a voice message

Choose + → Voice message to record. Listen back, record again if needed, then send. The recording stays in the conversation with a waveform, seeking, and playback-speed controls.

Voice-message composer with preview, record again, send, and discard controls.

Preview your recording, then send when it’s ready.

Preview your recording, then send when it’s ready.
An eight-second voice message in a fictional conversation, with a waveform, play button, and playback-speed control.

A voice message can be heard when the other person returns.

A voice message can be heard when the other person returns.

Talk in the moment

Start a voice call from the conversation header. The call controls show when someone is speaking and let you mute your microphone, deafen, adjust voice settings, or disconnect.

Messages remain alongside the call, so you can keep sharing plans while you talk.

A local example of a connected voice call with Rowan, showing call duration, speaking status, mute, deafen, voice settings, and disconnect controls.

Conversation call controls, with the chat still in reach.

Conversation call controls, with the chat still in reach.

Leave something for the next visit

Posts give plans, updates, and shared moments a place beyond the live chat. Members can reply, react, and repost, keeping a discussion going between sessions.

Two fictional community posts about Valheim and an OSRS quest night, with reaction, reply, and repost controls and the group’s text channels visible in the sidebar.

A weekend invitation and a quest-night plan in the group’s posts.

A weekend invitation and a quest-night plan in the group’s posts.

Connect the player and the community

Personal profiles and group profiles have their own integrations. A player connects the accounts they play on; a group connects the services and game systems its community uses.

Your games, together on your profile

Connected Steam and PlayStation accounts bring your games into the profile’s Games tab. Game cards show playtime and the last-played date, making it easy to see what someone plays and find a shared interest.

Alex’s profile Games tab showing ARC Raiders with 82 hours, Valheim with 186 hours, and Terraria with 120 hours, each with a last-played date.

A selection from an example profile: PlayStation and Steam games in one library.

A selection from an example profile: PlayStation and Steam games in one library.

Play the same game on both platforms? It appears as one card with combined playtime. Hover over its hours to see the platform breakdown—in this example, Terraria combines 96 hours on Steam and 24 hours on PS4.

You can search your library, sort by playtime or recent activity, and choose whether each connected account’s games appear on your profile.

Personal profile integrations showing Steam and PlayStation connected.

The connected accounts behind the profile’s game library.

The connected accounts behind the profile’s game library.

Game-specific integrations go further: an Old School RuneScape connection links a character’s highscores.

An Old School RuneScape highscores integration for the fictional character Ember Scout.

Game integrations connect specific characters, such as an OSRS account.

Game integrations connect specific characters, such as an OSRS account.

On the group’s profile

Groups can enable their own OSRS systems and connect a Discord server. Those connections support community tasks and ranks, with Discord channels available for activity updates and review notifications.

The Lanterns group integrations with Old School RuneScape enabled and its Discord server connected.

The group chooses its integrations independently of each member’s accounts.

The group chooses its integrations independently of each member’s accounts.

How they work together

For an OSRS community, a member selects a linked character for the group. The group’s task and rank rules then give that character’s progress a shared context.

  1. Link a characterThe player connects their OSRS account.
  2. Join the group’s systemThe group defines tasks and rank milestones.
  3. Work towards a rankMembers track points, tasks, and reviews.

Bring OSRS progress into Discord

The group’s OSRS and Discord integrations work together: members start from the server, progress appears in a shared channel, and staff can follow up on earned ranks.

Start from your server

The Anemity bot gives members a quick-setup entry point in Discord. The guided flow covers signing in with Discord, joining the group, verifying an OSRS account, and checking WikiSync. Completed steps are skipped.

Once connected, members can explore the group’s tasks and rank progression.

Anemity’s Discord bot introducing OSRS clan tasks and ranks, with a Start quick setup button.

A shared starting point for connecting members to the clan’s OSRS system.

A shared starting point for connecting members to the clan’s OSRS system.

Share progress as it happens

Activity updates bring task completions, rank milestones, and confirmations into Discord. The community can see what members have achieved and react in the same channel.

Here, Rowan reaches Sapphire, Alex confirms the rank, and individual tasks show their point rewards.

Discord activity updates for Rowan, Alex, and Ash showing completed OSRS tasks, a Sapphire milestone, and a rank confirmation.

Tasks, milestones, and confirmations appear together in the activity feed.

Tasks, milestones, and confirmations appear together in the activity feed.

Close the loop on earned ranks

A rank application identifies the member, their in-game character, and the earned rank. Staff apply the rank in OSRS, then confirm with Applied in OSRS. Open reviews takes them to the review workflow.

This connects Anemity’s progression tracking with Discord coordination and the clan’s in-game ranks.

Discord rank applications for The Lanterns: Ash’s Moss Walker character at Red Topaz and Rowan’s Ember Scout character at Sapphire, with Applied in OSRS and Open reviews controls.

Staff confirm the in-game rank after applying it in OSRS.

Staff confirm the in-game rank after applying it in OSRS.

Give the next milestone a shape

The OSRS rank path turns the group’s rules into a visible goal. Members can see their points, current rank, and the milestones ahead.

Anemity’s Old School RuneScape group progression screen, showing points, the next rank’s progress bar, rank milestones, and the group’s text channels.

The rank path shows unlocked milestones and the points needed for the next one.

The rank path shows unlocked milestones and the points needed for the next one.

From a milestone to the next task

The task list makes that progress concrete. Players can search and filter by region, type, or difficulty, then see each task’s requirements, points, and completion state.

The OSRS task list in Anemity with search and filters, task rewards and requirements, alongside general, adventures, and quest-help text channels.

Tasks connect in-game goals with the group’s progression system.

Tasks connect in-game goals with the group’s progression system.